Irrlicht & Newton problem

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infx
Posts: 3
Joined: Wed Jan 07, 2009 8:28 pm

Irrlicht & Newton problem

Post by infx »

Hi, i have problem with newton & irrlicht engines. I learning by Newton wiki tutorial.
Here is error:

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error C2248: 'irr::core::CMatrix4<T>::M' : cannot access private member declared in class 'irr::core::CMatrix4<T>'
of this code

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NewtonBodySetMatrix(beat_Body, &matrix.M[0]);

on newton wiki, I learned that it is wrong declaration, because it was changed in the irrlicht 1.3 or 1.4

This text translated by Google... Sorry for my english :-P
zillion42
Posts: 324
Joined: Wed Aug 29, 2007 12:32 am
Location: Hamburg, Germany

Post by zillion42 »

use matrix.pointer() instead...
infx
Posts: 3
Joined: Wed Jan 07, 2009 8:28 pm

Post by infx »

yeeah, thanks.. With declaration is not problem, but is problem for runtime with:

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core::aabbox3d<f32> box = beat->getBoundingBox();
when you start the jump table with break and continue and with the description:

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Unhandled exception at 0x00433fa6 in 04.Movement.exe: 0xC0000005: Access violation reading location 0x00000000.
what is the problem?

Thx for answer
zillion42
Posts: 324
Joined: Wed Aug 29, 2007 12:32 am
Location: Hamburg, Germany

Post by zillion42 »

no idea sorry, maybe first search then ask in the official irrNewton thread...
hybrid
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Post by hybrid »

The problem is obviously a null pointer. Looks like you have something corrupted in your code.
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