Quake1 Bsp

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Gatts
Posts: 4
Joined: Sat Jan 03, 2009 8:18 am

Quake1 Bsp

Post by Gatts »

Hi guys,

I was wondering, how hard would it be to implement Quake1 BSP rendering?

I know many of you might think why does he want to do that?

I want create a universal BSP renderer using Irrlicht. Basically render Quake1, Quake2 and Quake3 BSPs as a learning experience.

Any help is greatly appreciated, i've been trying to understand the BSP format for a long time! But i don't know how similar the Q1 bsp is too Q3, so i can't basically model it around the current BSP routines in Irrlicht for Q3.

Thanks,
Gatts
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

hey

Post by netpipe »

the best starting point I could offer would be
http://www.alsprogrammingresource.com/

there is a app called q2view that you will find helpfull for reading quake2 bsp's ;)

best luck and wishes : Tecan
loki1985
Posts: 214
Joined: Thu Mar 31, 2005 2:36 pm

Post by loki1985 »

well, the quake 1 sourcecode is open source (GPLed), so you could use that for starters.
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