Hello,
is there any working mesh-exporter for maya? I tried cvxporter and ogre mesh exporter, but I hab no satisfiing results (cvxporter had 0 polygons in IrrEdit and the ogre-mesh did not have correct textures).
I'm using Maya 8.5.
Greetings,
Squarefox
Any working Mesh-Exporter for Maya?
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- Posts: 67
- Joined: Mon Feb 02, 2009 10:19 am
There is a melscript X exporter in the forums somewhere, but its very old and may need adapting to work with the latest versions of Maya. The problem is that open source programmers don't have access to Maya unless they're part of a big studio who can afford it, Maya is mostly used by art students and warez kids.
Well if you also have access to Maya, there's code for an X exporter that comes with the DirectX SDK but it's no good for artists alone. Also if you have all that money for Maya, why not buy an X exporterPyritie wrote:Dammit.
And maya's what my animators've got too.
edit: in all seriousness, we'd really appreciate some kind of free Maya export pipeline. If you manage to get something working we'd be grateful if you shared it
I own a maya2008 and a cinema4d v7 and have successfully used cvxporter to export the same mesh with different UV's twice for using it with my 2TCoords lightmap method. Meshes arrived, UV's arrived. Both meshes had exact same amount meshbuffers with same amount of vertices & indices... worked pretty well imo, cinema's X export always failed... Try OBJ aswell...
I absolutly agree...bitplane wrote: edit: in all seriousness, we'd really appreciate some kind of free Maya export pipeline. If you manage to get something working we'd be grateful if you shared it
But what about animations?zillion42 wrote:I own a maya2008 and a cinema4d v7 and have successfully used cvxporter to export the same mesh with different UV's twice for using it with my 2TCoords lightmap method. Meshes arrived, UV's arrived. Both meshes had exact same amount meshbuffers with same amount of vertices & indices... worked pretty well imo, cinema's X export always failed... Try OBJ aswell...