Texture Transparency
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- Competition winner
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Texture Transparency
Is there anyway to let a material use both the EMT_TRANSPARENT_VERTEX_ALPHA and EMT_TRANSPARENT_ALPHA_CHANNEL together? I want a texture with black pixels masked put on a quad, but also have the quad's vertices affect the alpha.
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It's been asked for before... But it still requires a patch: <http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32097> -- <http://sourceforge.net/tracker2/?func=d ... tid=540678>
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- Competition winner
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