Texture Transparency

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Lonesome Ducky
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Texture Transparency

Post by Lonesome Ducky »

Is there anyway to let a material use both the EMT_TRANSPARENT_VERTEX_ALPHA and EMT_TRANSPARENT_ALPHA_CHANNEL together? I want a texture with black pixels masked put on a quad, but also have the quad's vertices affect the alpha.
arras
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Post by arras »

Not really. But you can use shader to do the job.
grafikrobot
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Post by grafikrobot »

Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

Well, I'm guessing it's possible to edit the texture's alpha directly. Would that be feasible for a realtime application?
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