Irrmesh exporter for Max/Maya

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PJjerry
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Irrmesh exporter for Max/Maya

Post by PJjerry »

I believe this is a dumb question, but really can't find out the right place download these exporters.

I am looking for exporters doing the conversion from 3D Studio Max, or Maya to irrmesh formats. Where can I find them?

Are the plugins bound to specific 3d authoring tool versions, or just simply max/mel scripts?

T.I.A.
ulao
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Post by ulao »

Hey PJjerry, The best answer to that question is Pick from the list and find a way to export it from the auth environment.

Currently supported mesh file formats:

* Irrlicht scenes (.irr, r/w)
* Irrlicht static meshes (.irrmesh, r/w)
* 3D Studio meshes (.3ds, r)
* B3D files (.b3d, r)
* Alias Wavefront Maya (.obj, r/w)
* Lightwave Objects (.lwo, r)
* COLLADA 1.4 (.xml, .dae, r/w)
* Microsoft DirectX (.x, r) (binary & text)
* Milkshape (.ms3d, r)
* OGRE meshes (.mesh, r)
* My3DTools 3 (.my3D, r)
* Pulsar LMTools (.lmts, r)
* Quake 3 levels (.bsp, r)
* Quake 2 models (.md2, r)
* Quake 3 models (.md3, r)
* DeleD (.dmf, r)
* FSRad oct (.oct, r)
* Cartography shop 4 (.csm, r)
* STL 3D files (.stl, r/w)


Since you have the option of 3dstudio, I would use 3ds since its native to irrlicht.

In my particular case I only use maya, so I'm left to find the "best" option. I know there are ogre exporters for maya ( I have not tried yet) There are X exports ( wow do they suck ), and COLLADA witch by the way is simply amazing... but not for irrlicht. For some strange reason when I load a dae file its only displays the last mesh it find, and wont load the textures. Other engines do this fine, bit confuse there?

So, I'm just now starting to look in to this for maya I will let you know what I find.
Pyritie
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Post by Pyritie »

ulao wrote: Since you have the option of 3dstudio, I would use 3ds since its native to irrlicht.
Be careful with .3ds though because it doesn't save smoothing groups.
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ulao
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Post by ulao »

thx, Pyritie. I found 3ds is working the best, everything else is busting my models.

I did notice 3ds reacts poorly with light, guessing that has to do with what you mentioned. Anyone know what works best I can export to just about anything. I'm looking to retain texture coords, something that supports animation / joints and UV data.

UPDATE:: Ok I'm finding ogre to be the best so far. I'm not getting the materials mapped over right though yet.. I think its going to come down to a lot of tampering with settings ( as there are a many few ).
hybrid
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Post by hybrid »

Pyritie wrote:
ulao wrote: Since you have the option of 3dstudio, I would use 3ds since its native to irrlicht.
Be careful with .3ds though because it doesn't save smoothing groups.
It does, but we don't support smoothing groups in the loaders.

For ogre meshes you might have to use the SVN version of IRrlicht, because there had been some recent changes IIRC. Or wait for the next release which might fix it then. Other option is to upload the mesh and textures such that we can test them.
ulao
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Post by ulao »

Is there a specific dll I could download instead of getting the entire svn hive?

Also I was wondering.. Is there one or the other that is best for materials. PLese understand I'm just a novas modeler.

Blinn
Labbert
phong
other?
hybrid
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Post by hybrid »

Yes, there's a nightly builds server, just check the Irrlicht website.
ulao
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Post by ulao »

Thx hybrid, I meant what file would I need?
Pyritie
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Post by Pyritie »

hybrid wrote:
Pyritie wrote:
ulao wrote: Since you have the option of 3dstudio, I would use 3ds since its native to irrlicht.
Be careful with .3ds though because it doesn't save smoothing groups.
It does, but we don't support smoothing groups in the loaders.
Hm, why not?
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bitplane
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Post by bitplane »

Pyritie wrote:
hybrid wrote:
Pyritie wrote: Be careful with .3ds though because it doesn't save smoothing groups.
It does, but we don't support smoothing groups in the loaders.
Hm, why not?
It's a known bug in the 3ds mesh loader and should probably be added to the bug tracker along with a test mesh
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Pyritie
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Post by Pyritie »

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bitplane
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Post by bitplane »

It'll just get forgotten about if its left in this thread, and if I was to add it as a bug then I'd need to make a test case, find a texture, all that stuff that I haven't got time for at the moment. Fancy adding it to the tracker along with a screenshot of how it's supposed to look?
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Pyritie
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Post by Pyritie »

Alrighty, submitted.
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bitplane
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Post by bitplane »

Fantastic, thanks :)
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Pyritie
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Post by Pyritie »

Now if only I could get the 1.4 source code for jirr then I'd update it in that too. D:
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