Project Crash Car

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Simson
Competition winner
Posts: 95
Joined: Wed Nov 30, 2005 8:53 am
Location: France : midi pyrénées

Project Crash Car

Post by Simson »

Hello,

I would like to present my project named Crash Car.
It's a simple car game with physics and fun.
It use Irrlicht for the render, Ode for the physic, a part of plib for the network, and fmod for the sound.

The team :
Modeler 3D (Blender) Le_Golo.
Modeler 3D (Blender) Marts.

Programer C++ (Code::Blocks) Brimwen.
Programer C++ (Code::Blocks) Copland on Irrlicht.fr and Simson here :).

Well, now it's time to view the screenshots :

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Goodbye and thanks to the irrlicht team for this good 3d engine :).
Pyritie
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Joined: Fri Jan 16, 2009 12:59 pm
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Post by Pyritie »

Can we download it?
Hive Workshop | deviantART

I've moved to Ogre.
GameDude
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Joined: Thu May 24, 2007 12:24 am

Post by GameDude »

Looks nice, any chance of a DL or source code?
DeM0nFiRe
Posts: 117
Joined: Thu Oct 16, 2008 11:59 pm

Post by DeM0nFiRe »

Yeah, I would like to see some source of Irrlicht + ODE. I can't decide on a physics library yet :D
Brainsaw
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Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

Nice screenshots, would be interesting to try the game.

@DeM0nFiRe: I am currently working on a Irrlicht-ODE wrapper, it's not as far as I want it to be (did not yet event try to make an IrrEdit plugin), but I think I will post a first version here the next days ... the weekend is coming ;)
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BlindSide
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Post by BlindSide »

Seems to be more info here:

http://forum.irrlicht.fr/viewtopic.php?id=359&p=1

Also, you are the same guy that made this! Do you have time to update it for others to use?
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Simson
Competition winner
Posts: 95
Joined: Wed Nov 30, 2005 8:53 am
Location: France : midi pyrénées

Post by Simson »

Yes BlindSide, I can update the code but I think there's a bug with EMT_TRANSPARENT_VERTEX_ALPHA and EMT_TRANSPARENT_ADD_COLOR on irrlicht 1.5 and 1.6 SVN because my quad is render behind the scene...
Katsankat
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Post by Katsankat »

Looks good, I hope you can release something soon because AFAIK Copland is working on this project since more than 2 years.
Simson
Competition winner
Posts: 95
Joined: Wed Nov 30, 2005 8:53 am
Location: France : midi pyrénées

Post by Simson »

Yes Katsankat, I work on this project since 2 years, but I don't have only this project and I have not coded on Crash Car for 7 months in 2008 :wink: .
Simson
Competition winner
Posts: 95
Joined: Wed Nov 30, 2005 8:53 am
Location: France : midi pyrénées

Post by Simson »

Hello, some news :
I have modeled a new menu in Blender for better look.
A shadowmap shader was coded for more speed, and a multiplayer menu was added.
A class for drawing some 2D quad was coded for the counter of vehicles and some bugs was corrected.

A screenshot of the new game menu :

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You can view the selected track in the TV to the right and the selected car at the midle of the scene.
Simson
Competition winner
Posts: 95
Joined: Wed Nov 30, 2005 8:53 am
Location: France : midi pyrénées

Post by Simson »

A new menu was coded for more animations.
A screenshot of the prototype :

Image
Steel Style
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Joined: Sun Feb 04, 2007 3:30 pm
Location: France

Post by Steel Style »

Quite good keep it up.
Linaxys
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Joined: Tue Feb 24, 2009 10:46 pm

Post by Linaxys »

Very nice ! I love it !
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