I am implementing simple dynamics with ODE as the dynamics engine and Irrlicht as the graphics engine.
I found out if the simulation task is heavier, the graphics update rate is lower, while if the simulation is easier, then the graphics update is faster.
This makes simulation look unreal.
How can I make sure that the graphics rate is constant?
Thank you,
graphics update rate (Irrlicht + ODE)
http://irrlicht.sourceforge.net/phpBB2/ ... framedelta
Look for the part about frameDelta.
It doesn't make the frame rate constant, but it makes the movement constant.
Also,
http://opende.sourceforge.net/mediawiki ... e_timestep
Look for the part about frameDelta.
It doesn't make the frame rate constant, but it makes the movement constant.
Also,
http://opende.sourceforge.net/mediawiki ... e_timestep