.::VR WALKING::. The virtual reality walkthrough

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skumar
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.::VR WALKING::. The virtual reality walkthrough

Post by skumar »

Virtual Reality Walkthrough 2.0 (Demonstration)

This is my first project, done as a demo for a friend. I have packed this as a special exe. so please report whether its running or not. Please report any problems....

Screens:

Image



Download link:

http://www.mediafire.com/download.php?dgfohzyh0i0

Please donot run directly from download manager....try clicking it directly.(due to that packing)

Please press 'i' in walking mode to see FPS and percent of tris rendered

**********************************************************

Here is the new demo from vrwalking...it has a bit of interiors too..

its a two storeyed villa...and the environment is simple skybox.....

here are the screenies...

Image

Image
Image
Image

Download link:

http://www.mediafire.com/download.php?4grzhwmylwi


NB: The mesh is not 100% perfect....there are minor probs...that are to be removed by a better workflow....

Your comments are expected...





Hope you enjoy
Last edited by skumar on Wed Apr 01, 2009 2:03 pm, edited 8 times in total.
skumar
skumar
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Official logo of VR WALKING

Post by skumar »

i will soon be posting a demo of the new app....

This is the official logo of vr walking....

Image
skumar
roelor
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Post by roelor »

screenies?! :P
dlangdev
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Post by dlangdev »

what is the target hardware?
Image
skumar
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Post by skumar »

The app and its model are under development....my aim is not high end hardwares...i am not using shaders....

It is a small commercial product to be launched in india(esp kerala state),since we have a lot of big builders in great competition and they need some innovative way to display their architectural products...

In kerala most of the pcs have only onboard graphics...so i choose the highest available techs for the lower pcs...

I am also planning a high end version...for presentations....
skumar
skumar
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Post by skumar »

Please report any errors and also tell the fps...on different system...

if someone is having on board graphics, please tell the fps on such systems
skumar
bitplane
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Post by bitplane »

I get a solid 60 FPS here, but this is a fast PC (3ghz quad core x64 with GeForce 9500GT) and vsync is enabled. I'll try on my slow laptop later.

Great textures, I love the lightmaps and the spheremap mirrors are cheap yet pretty effective.
I have one suggestion: you can pass a parameter to the FPS cam to disable vertical movement, it will stop it from jumping around when you're moving forward and looking up.

Edit: The app crashed the second time I ran it, caused Steam to open loads of windows that it wouldn't usually open. Not sure what would cause this, I've never seen an Irrlicht app show this kind of bug before.
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afecelis
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Post by afecelis »

wow! Very nice work skumar! :D

I'm getting 60-64 FPS with 13000-14000 tris rendered.
Intel E8400 core2duo processor 3.0 GHZ
Nvidia 8800GT 512MB
4GB DDR2 ram 800 mhz.

May I ask how you're getting the reflections? Shadres?

regards,
Alvaro
skumar
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Post by skumar »

reflections are all fixed pipelinne....give just care to make good reflection texture....

floor reflection?..the floor is transparent and guess whats under it????

i will also try shader based one...sooon...i was in a little hurry
skumar
afecelis
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Post by afecelis »

ahhh cool! ;)
Old PS2 hardware reflection-simulation method, hey? Nice move, looks very convincing! :D

What do you mean by:
reflections are all fixed pipelinne....give just care to make good reflection texture....
Could you please elaborate a bit more? ;) Do you mean for the other elements in the apartment? The cubic mapping effect? I'd also be very interested in knowing how you got those too, if it's not too much asking ;)

Love the GI, did you use Giles to lightmap it? Great work on both the modeling/texturing and lighting part! Quite motivating.

regards,
Alvaro
Last edited by afecelis on Mon Feb 23, 2009 4:15 am, edited 1 time in total.
skumar
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Post by skumar »

afecelis.....

the reflections of the floor are ....mesh inverted and floor made trans

the teapoy and dining table ref....EMT_TRANS_REF_2_LAYER

the mirrors in the bathroom....EMT_REF_2_LAYER(this was i talking about..if you can make good textures...it will look very good)

lightmapping//vray

static lightmappign....simple baked textures...

tv....texture animator...

fan....rotation animator.....

finished...... :D
skumar
afecelis
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Post by afecelis »

wow! ;) Thanks!

I did understand the trick of the transparent flor, hehehehe, It's how I do it and it's how it was done in PS2 before shaders became widely used on systems that supported them ;)

but thanks a lot, that was indeed an elaborate answer, lol ;)

regards,

Alvaro
Sadeq
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Post by Sadeq »

hi Mr skumar
I astonished by ur great job. It has got everything to be realistic.
U are so great in this area, I have a question.
I want to know if the core engine is a Irrlicht game engine and if so how u imported ur models and meshes into the game engine?
U know I don't know too much about game engines, but in my last project I need to create a 3d interactive environment, It is not necessary to be very sophisticated. Do you think it is possible for me to create my environment in 3ds max and import it inside this game engine.
regards
Sadeq
skumar
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Post by skumar »

Sadeq...

Yes the whole thing is developed with irrlicht and export format is b3d

The speed you need to develop is according to your skill in following areas...

1. C++ programming...for making irrlicht programs..

2. 3d design mastery(i know you have it) in the following ares:
- low poly modeling
- render baking(or lightmapping) + export as b3d(in my case)

You didnt tell about your programming experience....

Here is the things..you need....

3ds max :D

B3d pipeline -http://www.onigirl.com/pipeline/index.html

lightmapping help using b3d.... http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=31041

and try to understand the examples given in with the sdk....

Its not too hard...to develop apps...but making the content for it is hard....
skumar
DeM0nFiRe
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Post by DeM0nFiRe »

Hey man, this is very nice. The performance is excellent, it ran great on my mostly antiquated machine. The slowest I could get it to run is 79 FPS with about 28,000 tris. My machine is as follows:

Intel P4 2.39Ghz
768MB DDR RAM
512MB ATI Radeon X1650 AGP PRO (Running in AGP 4x Mode)

I think it's funny that I am getting better performance than some of the speed machines that are in this thread XD
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