Integration Irrlicht with haptics
Integration Irrlicht with haptics
Is there any work done for the integration of Irrlicht with haptics, such as Phantom or Novint Falcon? I am just curious. Ogre3D has an OgreHaptics project. I thought perhaps someone did this for Irrlicht also. Thank you,
I found one project Googling "Irrlicht phantom force feedback", but I guess you're talking about giving materials a "feel" from the normal maps?
Haptics would probably be better placed in a physics library than a graphics engine, but I might be wrong
Haptics would probably be better placed in a physics library than a graphics engine, but I might be wrong