Ok, i installed PhysX 2.8.2, and tried to compile example from http://irrlicht.sourceforge.net/tut_physx.html , and it does not work
I pointed VS to all include files, all library files, but on compile i get:
Warning 1 warning C4244: '=' : conversion from 'double' to 'NxReal', possible loss of data c:\moj kod\radni\cpp\irlicht\fizeek\irrlicht_physx\main.h 107
Error 2 error C2065: 'AutomaticCullingEnabled' : undeclared identifier c:\moj kod\radni\cpp\irlicht\fizeek\irrlicht_physx\shadow.h 92
Warning 3 warning C4018: '<' : signed/unsigned mismatch c:\moj kod\radni\cpp\irlicht\fizeek\irrlicht_physx\scenenodes.h 131
Error 4 error C2248: 'irr::core::CMatrix4<T>::M' : cannot access private member declared in class 'irr::core::CMatrix4<T>' c:\moj kod\radni\cpp\irlicht\fizeek\irrlicht_physx\scenenodes.h 200
Error 5 error C2248: 'irr::core::CMatrix4<T>::M' : cannot access private member declared in class 'irr::core::CMatrix4<T>' c:\moj kod\radni\cpp\irlicht\fizeek\irrlicht_physx\scenenodes.h 201
.
.
.
.
.
.
etc
I not quite sure if or how physX works with/for/against irrlicht, and quite a while ago when I tried I gave up quite fast...
maybe you guys should read and try irrPhysX, which is a wrapper for physX and will compile for/with/against irrlicht any recent version...