The collision system works ok. I wonder when the node "jumps" over walls. I have a node that is moved over the x and z directions, but sometimes it jumps (moving over y). When this happens?
Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?
Collision "jump"
Re: Collision "jump"
I'd like to know this also. Can we register a callback or check some variable to know when a collision occurs?cdesseno wrote: Another little question: smgr->createCollisionResponseAnimator returns something when it collides? Is there any method to check if there is being a collision?