Hello
I am new to game programming. Today I have discovered how to integrate Physx with Irrlicht with the help of forum... Thank you all, you saved me from a lot of frustration
Now I am experimenting with Physx... It is very exciting...
But here again some little problems arise frequently!!
how do we ensure that Physx NxActor and Irrlicht Mesh Node are of same size, position and rotation?
Thanks
Umar
how do we ensure equal object size when using Physx?
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