[Solved] B3D animation bug

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Valmond
Posts: 308
Joined: Thu Apr 12, 2007 3:26 pm

[Solved] B3D animation bug

Post by Valmond »

Started rigging + a very small animation (legs jerking), exported and everything went fine.

So I spent a good time making the character walk (ok, I'm not an animator but hey you can almost believe he's walking).

Exported and then it looks like I have exported the anim with Physiq (plugin doesn't support that and all my anims is with Physique that's why I'm redoing them with 'skin'),
vertex moving extremely out of bound, some move okay, some not at all.

Strange thing is that in the B3D (pre)viewer at export time (3dsMax) the animation is fine and the previewer uses a saved .B3D file (which doesn't work either, in the game).


I have like 40 bones, one (1.000) weight per vertex & bone and I haven't done anything special except maybe using "Re-scale time" once...


Is this common knowledge, a bug, or other :) ?

Here is the bad B3D file


and thanks again for this excellent engine
Last edited by Valmond on Tue Mar 03, 2009 8:33 pm, edited 1 time in total.
Valmond
Posts: 308
Joined: Thu Apr 12, 2007 3:26 pm

Post by Valmond »

Sorry for the hassle, it was an incompatibility with the B3D exporter and max9.

After having installed like 100 exporters for different formats (no one worked really ok) i found the "B3dPipeline" and its patch for max9 and it works perfectly.

HTH

/Valmond
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