Started rigging + a very small animation (legs jerking), exported and everything went fine.
So I spent a good time making the character walk (ok, I'm not an animator but hey you can almost believe he's walking).
Exported and then it looks like I have exported the anim with Physiq (plugin doesn't support that and all my anims is with Physique that's why I'm redoing them with 'skin'),
vertex moving extremely out of bound, some move okay, some not at all.
Strange thing is that in the B3D (pre)viewer at export time (3dsMax) the animation is fine and the previewer uses a saved .B3D file (which doesn't work either, in the game).
I have like 40 bones, one (1.000) weight per vertex & bone and I haven't done anything special except maybe using "Re-scale time" once...
Is this common knowledge, a bug, or other ?
Here is the bad B3D file
and thanks again for this excellent engine
[Solved] B3D animation bug
[Solved] B3D animation bug
Last edited by Valmond on Tue Mar 03, 2009 8:33 pm, edited 1 time in total.