I am using the b3d format for all types of stuff, but now I suddenly got this error:
B3dMeshLoader: Weight has bad vertex id <no link to meshbuffer index found>
When I want to animate this skinned mesh, some vertices just don't want to follow. I already searched and found http://irrlicht.sourceforge.net/phpBB2/ ... p?p=156113 but I can't get a solution from that. (And I don't want to use .x, thats even worse) It seems to work with the Original Blitz3D for the Debugger shows no errors, however, I did not try animation yet.
I am using Blender and gandalfs B3D exporter.
The Blend can be found here. edit:
The B3D
greetings
Last edited by freetimecoder on Tue Mar 03, 2009 1:18 pm, edited 1 time in total.
Can you please also upload the B3D file somewhere? Otherwise only programmers who are familiar with Blender and the exporter will be able to investigate the loading bugs. Keep the .blend file though, in case any artists have modeling tips for you
i was really struggling with a export problem with gandaldf's b3d before too. half the model didn't follow the bones in animations and therefore half the model hang in "Rest Position" and the other half was doing all animations correctly. I fixed this problem by simply updating b3d exporter to the newest version, disregarding that i dont have the latest blender.
worked for me. prefectly.
I know what you are talking about, I spent days reweighting the mesh, reskinning the mesh, renaming the vertexgroups, even remodeling, I freaking tried everything
I hope someone will find this in case he has the same problems.