As a team we are developing an incredibly funny 2d-3d mixed adventure game.
At this moment we are able to use 3dsmax 2009 for modeling but we have problems; the images here will be explaining:
What we have in 3dsmax:
![Image](http://img99.imageshack.us/img99/9405/forumhelp3dsmax.jpg)
Using Panda .X exporter we get this:
![Image](http://img218.imageshack.us/img218/8587/fohocacmon.jpg)
I've been searching through the forums for a long time.
The most popular solution to this was to use B3D exporter for Max 9, BUT that stuff doesnt support max 2009...
So we cant go B3D way... (At least for now)
Lightmapping/Dynamic Lighting/Texture Baking ... lots of confusing stuff...
What I need is a very "step-by-step how to" get your model from 3dsmax 2009 to your irrlicht game and keep it as good-looking as possible.
I've tried things like;
From 3dsmax 2009 -> Milkshape -> Irrlicht ... no satisfactory results achieved.
From 3dsmax 2009 -> IrrEdit -> Irrlicht ... no satisfactory results achieved. . . . . as far as combinations of methods i've tried
ANY HELP/SUGGESTION IS DEEPLY APPRECIATED