If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Kairu
Posts: 18 Joined: Mon Sep 08, 2008 11:03 am
Post
by Kairu » Sun Mar 08, 2009 12:54 pm
hi
this problem may not be irrlicht problem , but i receive an error
'arithmetic operation result in an overflow' after my index reach around
20,000 and my vertex around 65,500 .
is it possible to create mesh with this number,or it is other problem?
any help is appreciated
thanks
BlindSide
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Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
Post
by BlindSide » Sun Mar 08, 2009 1:01 pm
Currently only the PLY loader supports loading large meshes (Over 65536 vertices). (And you have to use the latest Irrlicht SVN version).
ShadowMapping for Irrlicht!:
Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Kairu
Posts: 18 Joined: Mon Sep 08, 2008 11:03 am
Post
by Kairu » Sun Mar 08, 2009 2:54 pm
can i load more than 1 scene node, for example i separate that huge vertices to different2 meshes and load it at the same time.
can i do that?
btw i am using irrlicht wrapper for .net, so i guess no newer version available
hybrid
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Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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Post
by hybrid » Sun Mar 08, 2009 7:55 pm
You can even put all those things into one scene node (and mesh), you jsut have to use more than one meshbuffer.
Kairu
Posts: 18 Joined: Mon Sep 08, 2008 11:03 am
Post
by Kairu » Mon Mar 09, 2009 3:24 am
thank for the help
it works now