Any news about the Axis aligned billboards?

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christianclavet
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Any news about the Axis aligned billboards?

Post by christianclavet »

Hi, Does someone have news if the axis aligned billboards have been implemented or will be?

randommesh: Flocking boids demo was nice but if he had theses the trees could have looked more realistic (pivoting with the player head look weird)
rogerborg
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Post by rogerborg »

Nope, still in the tracker.

Doing it with an animator (that could be applied to any scene node) is the way to go, but I don't have any sort of implementation for that yet.
Please upload candidate patches to the tracker.
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christianclavet
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Post by christianclavet »

Thanks...
burningreggae
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Post by burningreggae »

axis aligned billboards are implemented for quake3shaderscenenode.
autosprite2

the code itself is high-level
matrix class has buildAxisAlignedBillboard now.

so the most work is done already;-)
burningreggae
christianclavet
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Post by christianclavet »

How can we access that shadernode for a billboard?

I really would like to see my fake tree rendered so they look almost right and that the effect is not lost if the player tilt down or up.

RogerBorg, there isnt alignment animator I see on the list right now, so you've written a custom animator to do it?

I'm not in a hurry right now, too busy in my school project. I'll wait and see if the final steps are put in place so we have an easy access to it.

Would be nice also that the textscene node could have an overide to have it's axis locked so it's really look that is part of the world. (would be easy to use to write text in a 3D environnent for example to give direction to the player, and put it in front of a 3D mesh of a screen).

The current node is really usefull right now, but is not "immersive". Good for debugging purpose.
sudi
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Post by sudi »

Well both of these scenenodes are basicly axisaligned billboards. And (at least mine) work with standard irrlicht animators.

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30153

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32363
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christianclavet
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Post by christianclavet »

Thanks Sudi. I'll look up that code.
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