Physics Engine
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Physics Engine
Im trying to learn how to integrate physics into one of my games since, well, its boring without physics. Can someone please tell me a physics engine thats really easy to use with irrlicht?(and possibly a link to a good tutorial)
oh, and yes i HAVE looked at the tutorials on the irrlicht main page with Newton,Ageia,ODE, and Tokamak physics, but those tutorials dont really tell how to use them on irrlicht, they just give an example of the code with little explanation
If this question sounds really stupid, forgive me as I am stupid.
oh, and yes i HAVE looked at the tutorials on the irrlicht main page with Newton,Ageia,ODE, and Tokamak physics, but those tutorials dont really tell how to use them on irrlicht, they just give an example of the code with little explanation
If this question sounds really stupid, forgive me as I am stupid.
Well, the Irrlicht -- Physics tutorials are just a-point-to-start. If you want to do the integration by yourself you'll have to learn the pyhsics engine of choice and expand the tutorials. As an alternative you could search the forum for a wrapper, there are projects at least for PhysX and Newton, and I am currently working on an ODE wrapper (you can grab a pre-realease alpha version at http://www.bulletbyte.de/products.php?s ... how=irrode ... but it's not as far as the other wrappers that can be found in the Project Announcement forum).
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Well, you could also simply play around with one of these engines and figure it out by yourself.
I use ODE and I'm still happy with it.
I use ODE and I'm still happy with it.
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You can try bullet enigne, if you use a terrain heightmap in your game it has some classes to handle it.
It is very well documented with a manual and some example, it can also handle soft body and has a pre-built vehicle class.
http://www.bulletphysics.com/Bullet/wordpress/
Hope it helps.
Cheers
It is very well documented with a manual and some example, it can also handle soft body and has a pre-built vehicle class.
http://www.bulletphysics.com/Bullet/wordpress/
Hope it helps.
Cheers
ODE does neither have built in support for vehicles, but my first vehicle (very simple (no suspension) and (yet) not really realistic) took me about 15 minutes to build.
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The prebuilt vehicle class of bullet engine is good for prototyping, it is not so advanced but it can be used as a guide to make a better class.
Bullet has also a java porting, that contains most of the basic features: jbullet. On the web site you can find some web start examples and an applet page.
http://jbullet.advel.cz/
Hope it helps
Bullet has also a java porting, that contains most of the basic features: jbullet. On the web site you can find some web start examples and an applet page.
http://jbullet.advel.cz/
Hope it helps
night hawk has some pretty useful tutorials about making your own irrlicht-physx framework and they're not hard to understand
http://irrlicht.sourceforge.net/phpBB2/ ... 7a4f33f4dc
http://irrlicht.sourceforge.net/phpBB2/ ... 7a4f33f4dc
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_______________________________________
ASUS P5V-VM Ultra
Intel Pentium D930
1x 2GB DDR2 Kingmax 800mhz/533mhz mb
Leadtek PX9600GT W 512MB DDR3
200GB Maxtor HDD