Hello,
I'm editing a terrain mesh ingame (it's a hillPlane), and I'd like to know if there's a faster way than clearing it's triangle selector from the meta and recreate one everytime I raise a vertice...
Is there a reason you need to do this EVERYTIME you raise / lower or do whatever to the terrain? Why not make a button that updates it when you make multiple changes, or something of that sort?
I'm doing this in my simulator's scenery editor. You raise the vertices on an ITerrainSceneNode.
Every time it's scale is changed, it changes onscreen text from "Terrain: Updated" to "Terrain: Not Updated", and then the user goes into the menu and selects "Update Terrain Node Data" and it updates it by doing this: