Irrlicht on Sega Dreamcast... has anyone done or seen this?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
lpersona
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Post by lpersona »

that's great news dcoder. hopefully you won't run into some unsolvable problems
Mel
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Post by Mel »

The worst of Dreamcast is that it didn't get T&L hardware, so the 200Mhz is quite a limitation. Other than that, it had a better sound processing unit than PS2, a Yamaha customized chip with 64 channels of sound, and double of Video Ram for instance, but half of the main memory. It was quite a machine. Too bad Sega left it so unprotected.
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dcoder
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Small Step for Irrlicht Dreamcast port

Post by dcoder »

I have part of the Irrlicht Engine running on the Dreamcast :lol: My next step will be to get the Irrlicht file system ported over and then the video driver.

I am not sure if anyone (other then me) is really interested in this port? I am basically doing this for myself for a number of reasons and decided to post here about it in case others are interested?

Thanks,
dcoder
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fmx

Post by fmx »

Everyone that has replied since your ressurection post (me included) is interested in the port, whether its to see Irrlicht expand onto a new "platform", for the love of the Dreamcast, or just out of mild curiosity :wink:

So keep going, your work (and your posts) wont be in vain :)
teamAlpha
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Post by teamAlpha »

DC will never die :D ...
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pheadbaq
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Post by pheadbaq »

:shock:
Wow, 5 1/2 years ago this post started. Lol. I think you're right, the Dreamcast won't die, they made a martyr out of it! Anyway, for anyone working on the DC these days, don't overlook Heinrich Tillack's work on his Holly3D engine. He released the source for it as part of a game he made for the Dreamcast (DCastle). Apparently he did testing on PC using Irrlicht too, so it may put you way ahead of the game if you're looking for a place to start. I read he also did some SH4 assembly optimizations as well, so that may provide some gains if you can re-use, integrate, or further optimize what he did.

Downloads are here:
http://groups.google.de/group/a128dev/web/downloads

and here:
http://a128.blogspot.com/search/label/dreamcast

I've always wondered what we would have seen on the DC if it had survived as long as the PS2 has, with more modern 3D/game engines. :cry: Poor thing. So far ahead of its time.
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dcoder
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Post by dcoder »

Thanks for your input fmx. Mild curiosity is one of the reasons I am porting Irrlicht. I am curious as to how well Dreamcast can support a modern 3D engine?

Also thanks to pheadbaq for the links. The first link actually worked and I now have what I believe is the latest version of KGL-X which should prove very helpful. I was having a hard time finding a good link for a recent version.

Progress on the port continues and things look pretty good thus far. However there is quite a bit of work to do as one might expect. This is going to take some time, but I am dedicated to the project.
Your thoughts create things.
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pheadbaq
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Post by pheadbaq »

Might check out some of chui's SDL/OpenGL stuff as well:

http://chui.dcemu.co.uk/

http://chui.dcemu.co.uk/sdl.html

Good luck :D
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dcoder
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Post by dcoder »

Great!

Thanks again pheadbaq.

I'll keep this thread updated on my progress.
Your thoughts create things.
The Secret
pheadbaq
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Post by pheadbaq »

No problem. Might also check out this code::blocks pack that fackue over at dcemu created:

http://dreamcast.dcemu.co.uk/code-block ... 97388.html

Looking forward to seeing what comes of all this! :D
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pheadbaq
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Post by pheadbaq »

... hmmm, nevermind the link in that last post, it leads nowhere since the link it gives you now goes to another web site. These should take you to the DC Dev Code::Blocks pack

http://dcemulation.org/?title=CodeBlocks_DC_Dev

http://dchelp.dcemulation.org/downloads ... Dev_R2.exe

He also has an ISO download with a general toolset in case you want to take other routes for developing on the DC:
http://dcemulation.org/?title=DC_Dev_ISO

And a guide to getting Dev-C++ to jump through some DC hoops:
http://dreamcast.dcemu.co.uk/dc-dev-r4- ... 97142.html

Ok, I think that's all I got, heh heh. I think this thread could actually make a pretty good DC-dev landing page now :wink:
Pronunciation: 'feedback' ;)
zilti
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Post by zilti »

Any progress on the port?
VasiliyDC
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Post by VasiliyDC »

I'm another one interested ! Dreamcast do has the power to run the engine .
I am ready to test it on real hardware and i am willing to donate good amount of money to anyone who make working port .
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