I've checked the DEMO (From IRRlicht 1.5 official release) and the Quake3 map is displaying ok, but the shader rendering Z depth seem to be wrong at certain places (flames)
If you check the map attentively, the flame is rendered properly in the upper part of the map. But if you get at the lowest area (were the character is running) the flames Z Depth are not rendered in the proper order.
Not sure if it's a bug. If the "player" is looking from upstair to the flames, the rendering is ok. The rendering is only being affected when the "camera/player" is looking at this lower floor position.
This is not a "major" problem, since the map can be positionned higher and we would not see this problem.
Irrlicht 1.5 Quake3 shader display problem.
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