avoid see through mesh?
avoid see through mesh?
I have a model that has an open end and when rotated just right you can see from the inside out. Is there an inexpensive(CPU) way to ovoid that, or is it best to close my models?
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changing backface culling will make the inner sides black, I think it's not wanted here...
flipping the face(s) will make them transparent from the front side, so I think not an option here...
I think the best solution is to close the mesh or make inner surfaces...
flipping the face(s) will make them transparent from the front side, so I think not an option here...
I think the best solution is to close the mesh or make inner surfaces...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
- I agree, but I could deal with black faces in side so I may try that..Acki wrote:changing backface culling will make the inner sides black, I think it's not wanted here...
flipping the face(s) will make them transparent from the front side, so I think not an option here...
I think the best solution is to close the mesh or make inner surfaces...
Jesterstear, you unlocked months of forgotten pain, dont mention DB ( GDK ) it hurts!!!
Out of curiosity. Since all textures default to backface cullin, will turning them all to false slow things down? Is this why it defaults to true.
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