*EDIT*
Just found out you can change the diagonal
Changed
Code: Select all
currentSample->tessFlag = 1;
Code: Select all
currentSample->tessFlag = 0;
*/EDIT*
The "out of box" gameexample for irrlicht 1.5 (with system software 8.06.12) crashed and after downloading all SDKs as showed in first post and compiled in MSVC 2008 express it still crashed until I removed ROUND.
Can't see what the problem can be, this is a clean computer with nothing more then WinXP sp3 and MSVC on, my hardware is AMD Athlon XP 2500+ and NVidia GeForce 7600 GS, will try it on some other computers and see if I can get it running there.
One other thing is that since physx is using 1.0 for 1 meter all forces like gravity and stuff gets wrong when using big models. One way is to make all models in real scale but that can lead to other bad stuff like getting extremely close up on wall and so on, so a scalevalue for IrrLicht<->IrrPhysx seams like a good solution. In the gameexample 0.1 seams to fit just right since. That way you can model in meter, inch or just any madeup size and still get every force value just like in the real world.[/code]