Hi All,
I have an applicacion made with Irrlicht 1.4.2. I need to use BillboardTextSceneNode with colors under OpenGl. (As you know there is a bug in this version)
I can`t change this application to Irrlicht 1.5 so could anyone please told me what I have to do for repair only this bug into the Irrlicht 1.4.2 version. Or at least some clues. I have write to RogerBorg who fixed the problem but it has not write a post since February...
As it only fail in OpenGl y suppose the bug is in one of the COpenGLxxxxx.h/cpp files.
I have search it into the tracker bug but I haven't found it.
Thanks in advance
BillboardTextSceneNode Version 1.4.2 problem [SOLVED]
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- Posts: 24
- Joined: Sun Sep 23, 2007 9:45 pm
- Location: Spain
BillboardTextSceneNode Version 1.4.2 problem [SOLVED]
Last edited by Dragonazul on Wed Apr 15, 2009 1:54 pm, edited 1 time in total.
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- Posts: 24
- Joined: Sun Sep 23, 2007 9:45 pm
- Location: Spain
I get It...
After a deeply search into the COpengl files I found the solution into the CTextSceneNode.cpp
into the constructor change:
Easy solution dificult search.
After a deeply search into the COpengl files I found the solution into the CTextSceneNode.cpp
into the constructor change:
Code: Select all
//Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
//Material.ZBuffer = false;
Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
Material.ZBuffer = true;