I was advocating the use of Irrlicht as a basis to build a game engine and someone posted this:
"IRRLicht very fast? that made me laugh so hard. I know irrlicht and it's everything but fast is uses DrawPrimitiveUp to draw trianglelists on the directx renderer, and everyone that knows a little bit of Direct3D knows that it's a funcion you should use ONLY for debugging.
It's a nice engine, clearly designed and with several years of support, it runs almost everywhere, but it's not fast at all "
I am not that far down the rabbit hole and I still think irrlicht is the best choice for my projects. I was just curious to see what you guys make of that comment.
Thanks, Rob
Random Comments on the Irrlicht Engine
Googled a bit around because I'm not that deep into Dx and found this
http://nexe.gamedev.net/directknowledge ... rimitiveUP
So from what they say DPUP doesn't seem to be that bad...
http://nexe.gamedev.net/directknowledge ... rimitiveUP
So from what they say DPUP doesn't seem to be that bad...
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
I think it was 1.5 ;-)hybrid wrote:Since Irrlicht 1.4 (wasn't it?) we have hardware buffers.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm