Hello,
Now I have my tiled terrain zone system.
I would like to know the possibilities of texture editing on them, but I must not use shaders that requires a newer graphics card like GLSL or HLSL.
Do I have to edit the texture's pixels by getting it's pixels pointer ?
Or is there another easy solution ?
Thanks.
Terrain Texture Editing
Yes, no.
This technique is called texture splatting or texture blending. Done in realtime you can come up to the "megatexture" technique.
Look at this article http://www.flipcode.com/archives/Terrai ... tion.shtml
Advice, practice outside irrlicht. When it works, grab() lock() image and access pixels to set them dirty.
This technique is called texture splatting or texture blending. Done in realtime you can come up to the "megatexture" technique.
Look at this article http://www.flipcode.com/archives/Terrai ... tion.shtml
Advice, practice outside irrlicht. When it works, grab() lock() image and access pixels to set them dirty.