GHS_GLE_1.2 version release of Irrlicht game logic engine

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
Systemerror
Posts: 98
Joined: Fri Oct 03, 2008 1:25 pm
Location: UK
Contact:

GHS_GLE_1.2 version release of Irrlicht game logic engine

Post by Systemerror »

Yeah I've now finished beta 1.2 of GreyHat Software Game Logic Engine, see This Topic If you didn't see the first version and aren't sure about GHS_GLE...

New features, (in very breif):

Components class:

This will give you the functionality to create a menu and add components, and in-game GUI components:

Code: Select all

GUIcomponents.AddMenu();
This will add the menu without any components, it'll be the sound and feel
of the GUI of your choice.

Code: Select all

GUIcomponents.AddMenuComponents();
This call will add the pre-defined GUI components for your menu.


Code: Select all

GUIcomponents.AddInGameComponents();
This call will add GUI components which you want on the canvas during gameplay.


Play class:

Code: Select all

PlayGame.StartLevel_1();
This call will give you the functionality to refference and play a spcific level within your
game, this will be proceeded by PlayGame.StartLevel_2(); and so on.



Code: Select all

PlayGame.Pause_Game();
This will stop the frames per second via the timer, here you can play sounds etc and
put what you want on the canvas, it'll clear the environment and add a Continue button.

IrrKlang Audio engine:


This also has IrrKlang Functionality which works upon game logic.


Events Handling:


This is where all the calls work together on a finitate state machine (FSM) based on logc calls,
It'll do all the work under the hood calling specific code based upon user events.



For a more descriptive explanation on how the classes/functions etc work see the header file.



Donwload


See GreyHat Software's (my site :P) for more info
-System error
wITTus
Posts: 167
Joined: Tue Jun 24, 2008 7:41 pm
Location: Germany

Post by wITTus »

Do you want to open a new thread for every release? :)
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
Systemerror
Posts: 98
Joined: Fri Oct 03, 2008 1:25 pm
Location: UK
Contact:

Post by Systemerror »

Point taken :P
-System error
Post Reply