Competition submissions!
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Here are some screens:
Compete or join in irrlichts monthly screenshot competition!
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Blog/site: http://rex.4vandorp.eu
Company: http://www.islandworks.eu/, InCourse
Twitter: @strong99
Ah, so close.
Nice going everyone!
Nice going everyone!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
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Here are some of my notes about the three winning applications (in alphabetic order)
omaremad:
PogoStick with Coins. Doesn't work on low-end systems. Hard controls. The game is nice, but not really playable due to my inability of controlling the stick. The scene is only basic, but has nice post-processing(?). I didn't notice bullet except in the code. Looks like there's music, but I have either shader support or music The code does not show any OOP besides the necessary things for custom nodes. Instead many globals...
randomMesh:
Flocking Boids. Really cool stuff with swarms (motion of...), though the strategies fo the swarm are not predictable. The scene is nicely laid out with an overwhelming choice of additional elements. The teleporter animates really cool and is pretty usable. The code is clean and straight forward.
Strong99
The Island. Full casual game with all necessary stuff. Moving meshes (trains), particles, very good camera, some kind of physics support for the island tilt.
The game uses a very nice scene and very simple, though addictive gameplay. It's a little too hard in the basic setup, but should be very good playable after some minor balancing.
The code is really small, clean, and very promising.
omaremad:
PogoStick with Coins. Doesn't work on low-end systems. Hard controls. The game is nice, but not really playable due to my inability of controlling the stick. The scene is only basic, but has nice post-processing(?). I didn't notice bullet except in the code. Looks like there's music, but I have either shader support or music The code does not show any OOP besides the necessary things for custom nodes. Instead many globals...
randomMesh:
Flocking Boids. Really cool stuff with swarms (motion of...), though the strategies fo the swarm are not predictable. The scene is nicely laid out with an overwhelming choice of additional elements. The teleporter animates really cool and is pretty usable. The code is clean and straight forward.
Strong99
The Island. Full casual game with all necessary stuff. Moving meshes (trains), particles, very good camera, some kind of physics support for the island tilt.
The game uses a very nice scene and very simple, though addictive gameplay. It's a little too hard in the basic setup, but should be very good playable after some minor balancing.
The code is really small, clean, and very promising.
congrats, everyone
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
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Re: Competition submissions!
I should have def won that, by any means... old stuff came back, but consider the learning curve at that time and the comittment...
https://www.youtube.com/watch?v=uNUVpQqImOE
https://www.youtube.com/watch?v=rw5Fsi4LO4Y
love your engine and community ! Will stick, might get more active again soon
https://www.youtube.com/watch?v=uNUVpQqImOE
https://www.youtube.com/watch?v=rw5Fsi4LO4Y
love your engine and community ! Will stick, might get more active again soon
back in the days...
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Re: Competition submissions!
You know, this thread is ancient ^^;
I recommend you don't raise the dead for necrotizing threaditis is a very serious illness which can kill even the largest of forums
I recommend you don't raise the dead for necrotizing threaditis is a very serious illness which can kill even the largest of forums
"this is not the bottleneck you are looking for"