3D text over head of Quake 2 model
3D text over head of Quake 2 model
How would one go about displaying 3D text, positioned over the head of a Quake 2 model?
Author of RakNet
http://www.jenkinssoftware.com
http://www.jenkinssoftware.com
Code: Select all
virtual ITextSceneNode* irr::scene::ISceneManager::addTextSceneNode(
gui::IGUIFont * font,
const wchar_t * text,
video::SColor color = video::SColor(100, 255, 255, 255),
ISceneNode * parent = 0,
const core::vector3df & position = core::vector3df(0, 0, 0),
s32 id = -1
)
maybe you want to use addBillboardTextSceneNode(...) !?!?!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java