[Help Wanted] - Realms of Forlorn Hope
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Work has started on a web site for the game. This is being headed by Yaserj since I do not have the time to make a web site while I am making the game. As a quick update there is a npc in the game that moves around and is visible . The inventory is nearly complete, all that is left is changing character info when equipping items and attaching items to player models (need a player model first). Equipping will probably be finished up tonight hopefully which means tomorrow I can do attacking followed by death, item drops, exp, leveling and then I would consider the game quite playable.
Over the next week I plan on rebuilding the server, I will hopefully just start with a new ubuntu drive built for a server since I did not know much when I made this one and I have games and other things wasting space. After rebuilding the server will be online 24/7 except for patching and updating still. I will have to make admin functions soon I guess so I don't just kick people off while they are playing.
Over the next week I plan on rebuilding the server, I will hopefully just start with a new ubuntu drive built for a server since I did not know much when I made this one and I have games and other things wasting space. After rebuilding the server will be online 24/7 except for patching and updating still. I will have to make admin functions soon I guess so I don't just kick people off while they are playing.
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Well, I did some more work on the map editor and improved it a bit i think. Here is a screen shot of it and a map I made with it in a few minutes. Still some bugs to work out like selecting the vertex that is closest to the camera and the pointer not just the pointer since it might choose the vertex behind the one you are pointing to.
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need to either get a texture that is more detailed and universal, can look like grass mountain or anything if you change its color. This one is too small and looks quite bad. I am also debating adding multiple texture capabilities to the editor but that will take a lot of effort I believe... and I would need the textures.
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Grass:
http://www.turbosquid.com/FullPreview/I ... /ID/225699
Dirt:
http://www.turbosquid.com/FullPreview/I ... /ID/248531
Water:
http://www.turbosquid.com/FullPreview/I ... /ID/323193
These are some good ones that I found really quickly.
http://www.cgtextures.com is a very good site for realistic textures.
http://www.turbosquid.com good for 3d models and textures
You may also want to try download a terrain editor and use their textures, most are of very high quality.
http://www.turbosquid.com/FullPreview/I ... /ID/225699
Dirt:
http://www.turbosquid.com/FullPreview/I ... /ID/248531
Water:
http://www.turbosquid.com/FullPreview/I ... /ID/323193
These are some good ones that I found really quickly.
http://www.cgtextures.com is a very good site for realistic textures.
http://www.turbosquid.com good for 3d models and textures
You may also want to try download a terrain editor and use their textures, most are of very high quality.
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awesome thanks I will definitely add texture splatting to the editor. That combined with the coloring should make a pretty awesome looking terrain. Combining it with realtime shadows from dev will be quite enjoyable . I look forward to updating you guys with this, might be worthy enough to post in the screen shots thread here haha.
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Looks very dark and blurry
Generated Documentation for BlindSide's irrNetLite.
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
"When I heard birds chirping, I knew I didn't have much time left before my mind would go." - clinko
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