skeletal human animations [UPDATED]
Woah the football animations looking really good, and it is a interesting approach to increase the quality of animations, and even to get unique motions every time. I read the stuff on their page but where not able to focus the whole stuff how it works. For me it looks like they are "just" combining static animations with physics and get somehow dynamic unique motions...
So I would be looking forward to discuss this new method of creating animations!
So I would be looking forward to discuss this new method of creating animations!
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- Posts: 10
- Joined: Sat Dec 06, 2008 5:56 pm
Hey implements a scripting system .
for example:
MOV BONE_1 X:Value | Y:Value | Z:Value
for example:
MOV BONE_1 X:Value | Y:Value | Z:Value
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Lucian 2008 [Brazil]
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http://luciancaetano.wordpress.com
Lucian 2008 [Brazil]
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http://luciancaetano.wordpress.com
Thanks munemune, I didnt planned to created some more movements but a crawl would be really cool. But there are some problems extending the class to animations like holding a gun, aiming and so on... because they are not cycled animations, so I had to expand the class alot. If I will find some time and willing, I will work again on it.
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- Location: Bulgaria
Of course he can, but if you need such a thing why not just create it yourself? And for the "walking randomly" stuff you may need some extra algorithm, which will run outa the skeleton manipulation class, don`t ya think? He said he`s rather busy, so I really doubt he`ll do it.pera wrote:can you make example with several characters walking around randomly?
can your class be used for 'NPC' manipulation?
Yep, it can be used for either NPC, or whatever stuff you want, keeping in mind the limitations xray mentioned above. Ah, and you may need some skills creating and animating your own characters too.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
One question to the users who used or still using my class, is there anyone of you who expanded the class with some more animations ? If so could you post the animation functions please ?
I thought about it again and want to change the method of calculating the animations. I want to use splines in the future to get more realistic animations and to be able to simulate any function. The result would be creating more complex animations and also be able to create non cycled movements like holding things (gun... whatever), pick things up, aiming etc.
The second thing I want to append is something like "euphoria" animations. Not that complex but the first step should be that the characters be able to react on physics and getting random movements, so that the animations are all the time different depending on the environment.
If someone of you interested in helping or discussing this ideas, I would be happy
cheers
I thought about it again and want to change the method of calculating the animations. I want to use splines in the future to get more realistic animations and to be able to simulate any function. The result would be creating more complex animations and also be able to create non cycled movements like holding things (gun... whatever), pick things up, aiming etc.
The second thing I want to append is something like "euphoria" animations. Not that complex but the first step should be that the characters be able to react on physics and getting random movements, so that the animations are all the time different depending on the environment.
If someone of you interested in helping or discussing this ideas, I would be happy
cheers