[solved] Skeletal animation: Attach model to another

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StaticAres
Posts: 19
Joined: Sun Nov 16, 2008 6:12 pm

[solved] Skeletal animation: Attach model to another

Post by StaticAres »

From irrlicht feature list:
Skeletal animation: A skin is manipulated by animated joints. The Irrlicht Engine will do this when loading .ms3d, .x, and .b3d files. It is easily possible to attach objects to parts of the animated model. It is, e.g., possible to attach a weapon to the hand of a model, which will be moved as the hand moves, with only one line of code.
Is it possible for someone to show me a little example of how i can attach 1 model to a specific point of another model?

Thanks,

Raymond
Last edited by StaticAres on Tue May 05, 2009 1:05 pm, edited 1 time in total.
timetokill
Posts: 74
Joined: Tue Jul 22, 2008 4:28 am
Location: Los Angeles

Post by timetokill »

Check out my post: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=33412

I posted a bit of code that does what you're talking about.
StaticAres
Posts: 19
Joined: Sun Nov 16, 2008 6:12 pm

Post by StaticAres »

Looks like my problem is sovled.

Thank you.
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