Is it possible for someone to show me a little example of how i can attach 1 model to a specific point of another model?Skeletal animation: A skin is manipulated by animated joints. The Irrlicht Engine will do this when loading .ms3d, .x, and .b3d files. It is easily possible to attach objects to parts of the animated model. It is, e.g., possible to attach a weapon to the hand of a model, which will be moved as the hand moves, with only one line of code.
Thanks,
Raymond