If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Xarshi
Posts: 27 Joined: Sat Feb 28, 2009 6:15 pm
Post
by Xarshi » Thu May 14, 2009 2:06 am
How do I make a mesh so it renders with a GPU VBO as opposed to all software? My game is in dire need of a speed up with one or all of the models...
Thanks in advance,
Xarshi.
Sylence
Posts: 725 Joined: Sat Mar 03, 2007 9:01 pm
Location: Germany
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Post
by Sylence » Thu May 14, 2009 6:04 am
See IMeshBuffer::setHardwareMappingHint().
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
Xarshi
Posts: 27 Joined: Sat Feb 28, 2009 6:15 pm
Post
by Xarshi » Thu May 14, 2009 6:15 pm
I had a feeling that was it, but the name sounds like its saying set up something in case of GPU mesh buffer is used. But ok, I'll go ahead and try that.