Thank you Etcaptor.etcaptor wrote:After compiling Irrlicht with BCB, you don't need some of these tools. All is ready after compiliing.
I finally managed to compile Irrlich sources with Builder6 :
I had to modify my files OpenGL32.lib and Glut32.lib from Coff to Omf, and I got more than 400 warning messages during the compilation, but no errors.
It works ok with DirectX8, DirectX9, and OpenGL, but with EDT_SOFTWARE, the image is scrambeled, as shown below :
With EDT_EDT_DIRECTX9
http://alainlecomte.free.fr/directx9.jpg
With EDT_SOFTWARE
http://alainlecomte.free.fr/software.jpg
I also have problems to load some BSP files : They are ok with Dev-Cpp, but cannot be loaded with Builder6.
Some other BSP files give no problem.