I tried to do the same as example 11 and make a billboard with a texture where all black parts are transparent, but it doesn't work, my bilboard is still black with the picture inside:
ok, obviously it was the matter of the rendering order... but now I get another problem:
if I build my scene and my billboard, give it the texture and draw it the way posted before the black is invisible. But unfortunately all the rest is transparent, too! But I want to have the black invisible and the rest clear visible.
Second try was with a solid billboard with a texture with makeColorKeyTexture for black. But this shows no effect. If the billboard is transparent I have the same problem like in the first case.