Irrlicht 3d models limitations?

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Seikent
Posts: 2
Joined: Mon Jun 01, 2009 10:59 pm

Irrlicht 3d models limitations?

Post by Seikent »

Putting the question in perspective:

If I'm going to pay some guy to model something, what are the restrictions he must consider, so irrlicht can load the model? It is desirable that the model is easily exported to a supported animated format and the model should look great (no hardware limitations).

And...what supported format can show the best looking models?

Thanks in advance :D!
Seven
Posts: 1034
Joined: Mon Nov 14, 2005 2:03 pm

Post by Seven »

you could send the modeler a copy of the irrlicht meshviewer, then he could easily see what the model will look like?

when we first started, I created small meshviewer that allowed you to step through the frames of the animation, with a nice quake world and terrain in the scene so we could see the framerate hit for each model in a controlled environment. maybe something like that would help too?
Seikent
Posts: 2
Joined: Mon Jun 01, 2009 10:59 pm

Post by Seikent »

That would work, but it's a trial and error approach, it would be best to know beforehand what can be done and what cannot be done. Thanks!, the meshviewer is a good way to see the final work to fix any minor error.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Seikent wrote:That would work, but it's a trial and error approach, it would be best to know beforehand what can be done and what cannot be done. Thanks!, the meshviewer is a good way to see the final work to fix any minor error.
Its always trail and error.....
btw it also depends on the shaders u use on your mesh.
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