sky box lines?
sky box lines?
Has anyone ran in to this..
I guess I could try a dome but I dont really know how to make one. Why would the engine have lines like that but not irredit?
I guess I could try a dome but I dont really know how to make one. Why would the engine have lines like that but not irredit?
I've got this issue when loading IrrEdit files... In IrrEdit the skybox is fine but when loaded into my app it has the lines on it. Changing the clamping in IrrEdit seems to have no effect at all, tried all the available clamps on all the materials and it still has the lines... I'm wondering whether those clamps get ignored or something when the .irr file is loaded or something... Or maybe mipmapping isn't turned off in the loader...
- Ok after a few test I see that is the case, only irredit loaded sky boxes have this.JP wrote:I've got this issue when loading IrrEdit files... In IrrEdit the skybox is fine but when loaded into my app it has the lines on it. Changing the clamping in IrrEdit seems to have no effect at all, tried all the available clamps on all the materials and it still has the lines... I'm wondering whether those clamps get ignored or something when the .irr file is loaded or something... Or maybe mipmapping isn't turned off in the loader...
I have seen this before with an old version of Irrlicht (1.3?), but only if I ran it with OpenGL. Does not appear with Direct3D
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