So.
getSceneNodeFromCameraBB picks SceneNodes using a bounding box, but it's not accurate enough when dealing with FPS-games. Is there any method to do a triangle-based picking for SceneNodes in Irrlicht?
Picking based on triangles
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- Posts: 101
- Joined: Wed Dec 03, 2008 5:33 pm
- Location: ger
Well, check out this already mentioned collision example and you will see yourself that it does work for animated meshes too :-)
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm