I also tried asking on the bullet forums but they never post there anymore.
The body's btTransform doesn't help either, because I need to only try to affect it's rotation, but it won't if it's blocked or crashing along terrain, or on the ground. Using the btTransform it is not affected by these things like rigid bodies should be.
In short: I need to apply local rotation to a btRigidBody in the form of force, so the object can still be affected by other factors.
Thanks for any help!
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