Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
xDan
Competition winner
Posts: 673 Joined: Thu Mar 30, 2006 1:23 pm
Location: UK
Contact:
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by xDan » Fri May 29, 2009 6:30 pm
Hey, I was just looking at this video:
http://www.youtube.com/watch?v=PJMf7-HK ... re=related
and if you see around 1:05 when the blinds open, and light beams appear (the effect of light shining on dust floating in the air). But they seem to imply this is completely dynamic and automatic... rather than having the light beams placed by an artist.
how might this be done?
(just curious and for future reference, I doubt I'll be implementing it any time soon
)
9YkKsvXM
Posts: 64 Joined: Tue Mar 11, 2008 11:45 pm
Post
by 9YkKsvXM » Fri May 29, 2009 7:08 pm
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Last edited by
9YkKsvXM on Mon Jun 08, 2020 1:18 am, edited 1 time in total.
xDan
Competition winner
Posts: 673 Joined: Thu Mar 30, 2006 1:23 pm
Location: UK
Contact:
Post
by xDan » Fri May 29, 2009 8:55 pm
do I mean that? *
looks at GPU Gems *
it appears I do! thanks
BlindSide
Admin
Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
Post
by BlindSide » Sat May 30, 2009 5:02 am
OMG it's natural selection!!!
THAT GAME ROCKS!
/fanboy rant
ShadowMapping for Irrlicht!:
Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
anoki
Posts: 58 Joined: Fri May 05, 2006 8:31 am
Post
by anoki » Wed Jun 10, 2009 6:27 pm
Nate,
do you continue to work on the shader ?
Would be really interesting to see this in irrlicht !!!