Hi,
I would like to control an animated skeletal model. I would import a ".X" file into Irrlicht.
Are there any examples/code snippets on how to control skeletal animations?
Thanks in advance.
Andrea
Skeletal Animations: Examples?
At least the dwarf is a skeletal model to my knowledge. Not sure about the other models. But you can see the dwarf in examples 07 and 09.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32709
I wrote this a while ago, it might be worth a read if you haven't figured it out yet
I wrote this a while ago, it might be worth a read if you haven't figured it out yet
Many thanks, I looked at your example. It is very helpful for me.fmx wrote:http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=32709
I wrote this a while ago, it might be worth a read if you haven't figured it out yet
A question:
Why do we need to get the absolute Inverse Transformation Matrix of the parent?
==========================================
// Get the absolute INVERSE Transformation matrix of the parent
matrix4 iparentTransform = parentJoint->getAbsoluteTransformation();
iparentTransform.makeInverse();
==========================================
Thank you!