Chaos3000 - Prerelease
Chaos3000 - Prerelease
After almost a year we hereby officially announce our new game "Chaos 3000". You may have already seen some screenshots here...
Chaos 3000 is a vertical shooter, a Danmaku to be precise. In contrast to normal Danmakus we focused on fast paced action a high resolution graphics. The whole game is 2D and everything is handdrawn.
Enough talking. You can find images and a prerelease (Windows and Mac OS X) here. Please note that this is a prerelease. A lot of things (especially sound) is not finished. This game is NOT easy. You have to learn it to get high scores. Good luck!
Chaos 3000 is a vertical shooter, a Danmaku to be precise. In contrast to normal Danmakus we focused on fast paced action a high resolution graphics. The whole game is 2D and everything is handdrawn.
Enough talking. You can find images and a prerelease (Windows and Mac OS X) here. Please note that this is a prerelease. A lot of things (especially sound) is not finished. This game is NOT easy. You have to learn it to get high scores. Good luck!
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Yeah, I also tried that, but wine complains about missing MSVCP90.dll. Not sure about current MS licenses for distributing that, but if adding that is ok then it would maybe even run with wine.Cloudef wrote:Downloading and trying with Wine! No Linux release?
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Those Dlls are the runtime redistributables, so you can in fact redistribute them!
You can also compile with the /MD option (I forget where that option is though) to statically link the runtime.
I am downloading now to try it out.
EDIT:
Played it now, it's pretty fun I think you have a good idea here. I would recommend, though, that you make it so that the enemies are not so close in color to the environment. It's hard to tell sometimes what's an enemy and what is just part of the map.
You can also compile with the /MD option (I forget where that option is though) to statically link the runtime.
I am downloading now to try it out.
EDIT:
Played it now, it's pretty fun I think you have a good idea here. I would recommend, though, that you make it so that the enemies are not so close in color to the environment. It's hard to tell sometimes what's an enemy and what is just part of the map.
Yes, actually you even should do that as you can't expect them to be on target computers. Not just because of wine, but also on Windows. My slight insecurity about distributing was just because I haven't checked license for version 90 yet (I'm still running VS 2005) and I tend to be careful when it comes to licenses and redistributing stuff ;-)DeM0nFiRe wrote:Those Dlls are the runtime redistributables, so you can in fact redistribute them!
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm