Finally!!!
Directx with help loaded!
Now,i am going to start coding my new game-CS with net support(direct play)
Is it possible?Or i ll lose my time trying to do it?
Thanks.
I know that it sounds a bit strange.
But developing 3d bots with waypoint system would be even more difficult.
But you havent answered my question:has irrlicht enough 3d abilities to make CS?
And more.Should i make 3d sound using DirectSound,or its better to do this another way???
Thank you.
And dont you know smth about ready net-play libraries for vc++???
I am not very keen on the idea of making net-play with DirectPlay directly
And how do you,experienced Irrlicht users,think:is it enough to use built-in fisics of Irrlicht,or its better to use external fisics library(Tokamak?).
And more.Couldnt you email me some simple 3d sound code plese?!
Thanks nikitamoryakov@mail.ru
Unfortunatley MessiaH, you are going to have to do some of the work yourself. It looks as if you have zero C++ knowledge. So instead of making a counter-strike (and why would you, when there already IS one ), sit back, read a book and then mabye try tetris.
here's what i've found
sound :
fmod
openal
( i can't even compile openal, missing eax.h. try fmod first )
physics :
newton
tokomak
ode
( i'm going with ode, it's the only one able to work on more than just windows )
network :
raknet
hawknl
( there are others, but just use raknet. it was a commerical product a month ago, now it's free to help get more advertising - plus it's easy like irr' )
Fortunatelly,i have some C++ knowledge. Tetris-not interesting at ALL(why should it be interesting if i did it in delphi and usual c++ with dx(but i dont say its playeble ))
I ll try now to make 3d sound with DirectSound and netplay with one of the libraries.
Thanks.
If you're gonna make a CS clone, why don't you use the graphics engine CS was made with - Half Life? Half Life is already geared towards FPS games, so it will be easier, look better, and run faster.
Irrlicht is an all-round graphics engine. You can make ANYTHING with it, but your type of game (say, an FPS) won't run as fast as the same type of game made with a specialised engine.
Like Peter Müller said, Irrlicht is for a lot more than a game like CS.