Making Counter-Strike
Making Counter-Strike
Finally!!!
Directx with help loaded!
Now,i am going to start coding my new game-CS with net support(direct play)
Is it possible?Or i ll lose my time trying to do it?
Thanks.
Directx with help loaded!
Now,i am going to start coding my new game-CS with net support(direct play)
Is it possible?Or i ll lose my time trying to do it?
Thanks.
Making Counter-Strike
I know that it sounds a bit strange.
But developing 3d bots with waypoint system would be even more difficult.
But you havent answered my question:has irrlicht enough 3d abilities to make CS?
And more.Should i make 3d sound using DirectSound,or its better to do this another way???
But developing 3d bots with waypoint system would be even more difficult.
But you havent answered my question:has irrlicht enough 3d abilities to make CS?
And more.Should i make 3d sound using DirectSound,or its better to do this another way???
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No, bots, using waypoints are _very_ easy, compared with network.
You can create with Irrlicht much more than an CS clone.
But one question from me: How wants to play CS?
You can create with Irrlicht much more than an CS clone.
But one question from me: How wants to play CS?
http://www.games-forge.de - Die Community für Nachwuchsprogrammierer
Making Counter-Strike
Thank you.
And dont you know smth about ready net-play libraries for vc++???
I am not very keen on the idea of making net-play with DirectPlay directly
And dont you know smth about ready net-play libraries for vc++???
I am not very keen on the idea of making net-play with DirectPlay directly
Making Counter-Strike
And how do you,experienced Irrlicht users,think:is it enough to use built-in fisics of Irrlicht,or its better to use external fisics library(Tokamak?).
And more.Couldnt you email me some simple 3d sound code plese?!
Thanks
nikitamoryakov@mail.ru
And more.Couldnt you email me some simple 3d sound code plese?!
Thanks
nikitamoryakov@mail.ru
here's what i've found
sound :
fmod
openal
( i can't even compile openal, missing eax.h. try fmod first )
physics :
newton
tokomak
ode
( i'm going with ode, it's the only one able to work on more than just windows )
network :
raknet
hawknl
( there are others, but just use raknet. it was a commerical product a month ago, now it's free to help get more advertising - plus it's easy like irr' )
hope that helps
sound :
fmod
openal
( i can't even compile openal, missing eax.h. try fmod first )
physics :
newton
tokomak
ode
( i'm going with ode, it's the only one able to work on more than just windows )
network :
raknet
hawknl
( there are others, but just use raknet. it was a commerical product a month ago, now it's free to help get more advertising - plus it's easy like irr' )
hope that helps
Making Counter Strike
Wow!
Is it REALLY possible to create netplay with DirectPlay?
???
Is it REALLY possible to create netplay with DirectPlay?
???
Making GAME (cs for EXAMPLE)
Fortunatelly,i have some C++ knowledge.
Tetris-not interesting at ALL(why should it be interesting if i did it in delphi and usual c++ with dx(but i dont say its playeble ))
I ll try now to make 3d sound with DirectSound and netplay with one of the libraries.
Thanks.
Tetris-not interesting at ALL(why should it be interesting if i did it in delphi and usual c++ with dx(but i dont say its playeble ))
I ll try now to make 3d sound with DirectSound and netplay with one of the libraries.
Thanks.
OpenTNL - http://www.opentnl.org <-- the Tribes 2 netcode gone opensource... might wanna check that out as well
rustedmind : http://www.rustedmind.com
rustedmind : http://www.rustedmind.com
If you're gonna make a CS clone, why don't you use the graphics engine CS was made with - Half Life? Half Life is already geared towards FPS games, so it will be easier, look better, and run faster.
Irrlicht is an all-round graphics engine. You can make ANYTHING with it, but your type of game (say, an FPS) won't run as fast as the same type of game made with a specialised engine.
Like Peter Müller said, Irrlicht is for a lot more than a game like CS.
Irrlicht is an all-round graphics engine. You can make ANYTHING with it, but your type of game (say, an FPS) won't run as fast as the same type of game made with a specialised engine.
Like Peter Müller said, Irrlicht is for a lot more than a game like CS.