I'm still having trouble understanding how 360 degree camera rotation is meant to work in Irrlicht when you are standing still. I've been doing some tests on my own camera class and so far it's very confusing
1) I've found that you can rotate the camera by rotating the 'target' point around the camera's origin (this method makes the most sense to me but I can't get it 100% right).
2) Rotating the camera by calling 'setrotation()' doesn't seem to do anything (why?).
3) Changing the camera's position using a new position that has been rotated seems to work (this makes no sense to me at all).
Can anyone shed some light on this?
Thanx
More Camera questions?
More Camera questions?
- Nova