![Image](http://img89.imageshack.us/img89/92/picr.jpg)
Specifically, i mean the shading and pronounced contour.
I know about toon shaders, now what should be done to keep such 'low resolution'
![Razz :P](./images/smilies/icon_razz.gif)
Because, if the game would just run at say 640x480 with toon shading, it wouldn't look much like this, would it?
Certainly on big LCD's everything would be blurry and unclear... so there should be some post-effect that would 'pixelize' high resolution image, i suppose... or maybe there is other way to 'stretch' the image...
also, i know it's all sprites, but even then shading are somewhat 'scattered' (is it because of too few colors available?)
So, again, would it be possible to reproduce such look?