Interestingly, the screenshot with missing polys seems to be with the software renderer. Is this (gcc) compilation issue? A debug build should determine if it's an optimisation issue.FuzzYspo0N wrote:(i had meshes in a game that for some reason had missing polys on an ati)
Textures gets messed up depending how closed you are
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
Ok, i tested it with Directx 9...and it seems the problem only goes with opengl...software render dont has the problem either.
so its only opengl...but dissabling mipmap will cure the texture behavior.
so its only opengl...but dissabling mipmap will cure the texture behavior.
C++ is not the Magdalena...it takes patience...shes like the well aged prostitute, it takes years to learn her tricks! she is cruel...laughs at you when you are naked...
Life of a programmer == Const abuse
Life of a programmer == Const abuse
Check Your texture, probably is NPOT (rescale it 2^n on width and height, eg 256x256, 1024x512 etc. POT textures should work ok)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
You should always use POT textures (256x256, 128x1024 etc...) and update graphic card drivers (to Catalyst 9.3). With C9.3 NPOT should work OK, but as I said it isn't recommended.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Thanks, that realy helped me outHalifax wrote:That is a POT (power-of-two) texture. It is not a NPOT (non-power-of-two) texture. I realize that english is probably not your first language, so I just wanted to clarify that for you.MasterM wrote:its at 256x512
C++ is not the Magdalena...it takes patience...shes like the well aged prostitute, it takes years to learn her tricks! she is cruel...laughs at you when you are naked...
Life of a programmer == Const abuse
Life of a programmer == Const abuse
-
- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
- Contact: