Starting work on Game/World/Level for Irrlicht

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NovaCoder
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Joined: Wed May 26, 2004 11:36 am
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Starting work on Game/World/Level for Irrlicht

Post by NovaCoder »

I'm working on a port of my old editor to support Irrlicht. I will prob use XML to store/describe the levels it creates which will then be read by a simple framework that I'll chuck together.

If anyone has written a editor style camera class I'd love to see the code as I'm currently having trouble converting 'CCameraMayaSceneNode' over to a WorldCraft style free roaming camera.

Any suggestions and code snippets etc will be appreciated....

See my website for details.

Wish me luck :lol:
- Nova
cmoibenlepro
Posts: 237
Joined: Thu May 27, 2004 3:18 pm
Location: Canada

Post by cmoibenlepro »

good luck :D
Midnight
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Post by Midnight »

what website?


check out this thread for info on editor cameras
real time editor thread
NovaCoder
Posts: 28
Joined: Wed May 26, 2004 11:36 am
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Post by NovaCoder »

^^ Click the little button under my username ;)

www.novacoder.com

Thanx for the link, I'll check it out.
- Nova
afecelis
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Post by afecelis »

It would be great to have an Irrlicht-only level editor. Good luck!

You got any plans on level format? I mean, bsps, lightmaps, etc.

you got a feature list of planned stuff?

ask for any help here in the forums, I'm sure there are lots of pepople willing to help.

:D
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NovaCoder
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Post by NovaCoder »

Nope, no feature list or solid plans really, so far all I've got is it loading up a quake map and showing it in a 3D view (MFC based app).

I prob just start off by developing a basic level format and the ability to navigate the levels in 3D then add support for 2D views + adding models to levels and just see how I go. I'll prob need to add some kind of scripting support to allow properties you change in the editor to be viewable in a 3rd party app.

The editor is based on WorldCraft so it will have a similar interface.
- Nova
afecelis
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Post by afecelis »

you might find these 2 sources of level editors interesting:
tread 3d: opensource and free for any use
http://www.fileplanet.com/dl.aspx?/plan ... _v2.4f.zip

it's a multi-game level editor (Quake1,2,3,sin,HL). Ca3dengine is modding it to make a new version for their engine.

Qoole 0.99:
http://files.volved.com/qsr/Qoole99-099src.zip

very similar to worldcraft, with a great opengl window navigation. Also free and opensource

cheers!
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brc-not-logged

Post by brc-not-logged »

For scripting, I would suggest LUA with toLua++ for bindings. They are fantastic together.
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