I'm puzzled that all rendering method in Irrlicht using DrawIndexedPrimitiveUP().
Yes, I'm noticed that it would work more effective when rendering lots of little calls ,e.g. UI things.
If I using batchs of models which have 1000-5000 faces, DrawIndexedPrimitiveUP() would pay a lot of time on create/copy/destroy VBs.
How about you guys?
Did u add VB&VI support and using DrawPrimitive() / DrawIndexedPrimitive() in your engin ?[/u]