I've got two problems related to scale.
(1/2)
Exporting from Blender: I thought "1 unit = 1 meter"; now, importing the mesh (a building) into Irrlicht, I have no idea about the scaling factor to apply. By applying scale = 10 it matches, more or less, "sidney.md2". I hope most models follow approximately the same size.
(2/2)
I got puzzled with the seventh tutorial. It says,
"We'll set it to (0, -10, 0), which approximates to realistic gravity, assuming that our units are metres. ... But as human beings, we are used to have our eyes on top of the body... So we place the scene node 50 units over the center of the ellipsoid"
Doesn't it mean that the eyes are 50 meters above the ellipsoid?!
(2+1/2)
![Smile :-)](./images/smilies/icon_smile.gif)
Does the "AddNodeCube" thing (fourth tutorial) adds a cube of size one?
(and If not, why?!!)